| Procedural texture, mesh, and scene generator renderer. Made over the holiday period 2014/2015 |
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| Procedural landscape work done in Godus. This was for work really, but I had too much fun to call it work. |
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| Oodlecraft, a mincraft inspired level editing engine for a game I've been wanting to write for a very long time. |
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| My work with Arduino, Lego, and milling machine. I made all the parts myself, including the driver board. |
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| My first work with an FPGA. These chips break all the normal rules of programming, and have inspired me in unexpected ways while thinking about the craft of programming. |
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