Portfolio of home project work done by Richard "fabs();" Fabian.
Also see website developed and run by me Data-oriented Design
Procedural texture, mesh, and scene generator renderer. Made over the holiday period 2014/2015
Procedural landscape work done in Godus. This was for work really, but I had too much fun to call it work.
Oodlecraft, a mincraft inspired level editing engine for a game I've been wanting to write for a very long time.

My work with Arduino, Lego, and milling machine. I made all the parts myself, including the driver board.
My first work with an FPGA. These chips break all the normal rules of programming, and have inspired me in unexpected ways while thinking about the craft of programming.